A contagion model programmed in Flash that depicts the typical "humans vs zombies" war. The model is programmed in "decision space", in which agents are continually making decisions to bring them "closer" or "farther" away from their targets. This takes away the necessity to consider pathing algorithms, 3d space, and considering an agent's scope of vision. Weapons are generated randomly around the playing field, which humans can pick up and use against the zombies. There is a wide assortment of features and variables that can be tweaked as well, for the user to play with.